This is the updated version of the old Sword throwing build found here:
Ever since the nerf of the Bloodletter the old build suffered from way to low Boss Damage. The fight against the Cata 1 Boss took ages and you were allways hoping to get a phase or fire procc but it allways procced too few.
With the latest few patches though a couple of new items were introduced that changed the game abit. To be fair the biggest change in this build is not the new items but the fact that when bossing i went back to good old SoJ. But for the rest i use gun and actually shoot it (as opposed to the Vorpal statstick of the old build) and throw swords.
So now the Gameplay for clearing maps is throwing swords and shooting the gun, use whirlwind to get surge proccs and weave in Sword Typhoon for aoe. On bosses we hold down the key for SOJ - and gulp mana pots.
The skilltree changed quite a bit:
I have changed the use of a whirlwind trinket in the old build to skilling whirlwind directly. We therefore waste the points in Sweeping Strike (there is a use for Sweeping Strike though in some bossfight situations when you get surrounded by alot of adds and Sword Typhoon is not enough) but since we use SoJ we dont waste all of the way down to whirlwind. And we can utilize any trinket that gives us skills that we use. Therefore i have added 4 additional skillpoints to the build which i put in the surge tree. Apart from bossing where i use double swords, i use a +1 skill gun and a +1 Helmet. So we get +2 when using Sword and Gun and +1 when using double swords.
As said SoJ is only used for Bosses and even with the minimal amount of 2 (+1 through Helmet) we kill Bosses alot easier than with any other means. I get around 1k peak dps with my Blade of Chaos/Hiki setup which on the one hand is ALOT more than throwing swords at him but of course the build is not focused on this and doesnt come even closely to the 3k peak dps a specialized build can achieve. But this build is more flexible, faster at clearing and imho more fun to play.
Whirlwind is used when clearing as a means to move and procc surges. It takes you into the battle and helps you get out when you are chewing too much. The points in Surge of restoration are your lifesaver. 5 points total (after bonuses) are good to tank most foes. But depending on your gear this can be more or less.
Surge of Wrath and Surge Mastery are fairly skilled but not maxed due to skillpoint restrictions. I stay away from Crusader wrath as surges get lost when using it and we only have whirlwind to get them back.
One point in Templar Restoration is an option but i decided against it because i am happy when i have surges. Due to the high percantage of ranged play i dont allways have surges and i am happy when i have them.
Obviously we max the Sword Throw Tree, Matched Blades and Aura of Zeal.
Expertise are quite important too. The first thing i do when hitting 50 is spend some points in Arcane Resolve to get my Ele defense up - at first 2 points and i later stop most of the time at 3 points. This is because i plan to go Catas soon and there you need some Ele defense. Then i simultaneously go for Affliction (Ele Attack), Tranquility (power reg) and Cruelty (Crit) and if i get past 40 i would max Enhanced Willpower (power points) too.
Achievements are all stat achievements. All Stats can be somehow converted to Strength so in the end this means damage.
There are certain affixes that you should look out for on your gear. Stats are allways good as they translate into damage for your swords when you make a final restat. Though this build has a big affinity to restatting often because whenever you change something, some stat will have unused points and those could be in strength to boost damage. 400 Strength should be a value to aim for and can be reached in the very late endgame (i am not even right there atm but its reachable).
Also descreas powercost of Blademaster skills is good as it helps to maintain Soj spam against bosses. At least one armour piece should have shield penetration on it. Powerreg is not too bad either - it is not needed on any piece though. There are some armour slots where there is no unique that is definitly bis. On these Mythics or Double edged with either a high single stat or a heroic with a high AA roll are recommended. If you can get one with the weapon accuracy affix then even better as it decreases the massive spread of the gun we use.
Very important is also the stat requirements of armor pieces. Most of the times gear costs stam and strength. Strength is fine as we end up having more than enough. But every point in stam you need to stat to wear a piece of gear makes the way to 400 strength harder. So take a look at what a certain piece of armor costs and what does it give you in terms of stats. When levelling try to stat as few points as possible in Acc and Will because in the end you might not need those later. If you plan on restatting when you hit 50 you can go bonkers with statting though.
Helmet: Face of the crusader is an obvious choice with crit, critdam, strength and shield pene. We need the +1 aug though.
Shoulder: The newly added Butsutekkais Fervor is my favourite choice at best with additional group attack because the throw skill counts as group attacks. It has crit and more importantly critdam of which we profit alot because the throw skills have a very high critchance. Aura of Zeal gives us 2 valuable skillpoints
Belt: The current best choice is still Archangel Cincture as it can have a massive 20% phys damage and no other piece can touch that remotely. Ele damage serves as a multiplier to all our strength and crit related damage. So the 20% have alot of damage value.
The new Troyes Council is also ok with up to 15% electric damage. But dont go without anything less.
Gloves: For the same reason as the belt Hands of Heaven are bis. You cant get more damage with any other item. It would be nice to aug decrease powercost on them which is a glove only aug.
Boots: Archangel Gliders are nice to have i would say - for the Movement speed and stun especially.
Also it adds a free Path of Righteousness to your Arsenal a good “Oh Shit Button”.
Stun is very good when whirlwinding as stunned enemies dont hit you. But they are not bis. If you get good stat heavy mythics/double edged and manage to aug movement speed these coud be good to and yield more damage.
Legs: This is a free slot. And i use a double edged heroic piece (+17AA) with weapon accuracy inherent here. But any stat heavy piece is good. Sometimes low level ones give you more damage because of way lower stat costs.
Torso: This is also a free slot. I use a very stat heavy legendary seraph Torso in here. The movement speed inherent on those is kinda nice. Edit: Nearly forgot that this is a good place to get a Thornes aug because havin at least one Thornes is pretty nic to have as Thornes also procc surges.
Trinket: Ther are many trinkets possible but if you get a spectral dam/phase attack + 4 usable skillpoints total then i would say that is bis. We can make good use of additional skillpoints and ele dam and attack is allways nice to have. So i opt for a good squadros prism.
Set 1 for general use and clearing:
On this set we use a Bloodletter as sword. It has the best affixes for a Sword to be thrown. It is slow which doesnt matter for the throw skills and has good damage and the new version has 30% Group damage. Also 3 relic slots can be used to push userate. Further enhanced by userate on the sword itself. The more userate you have the more fluid you throw out swords and the more often you can use Sword Typhoon. I would stop pushing userate when you can seamlessly toggle between shooting the gun and throwing the sword- You need quite a bit for that though. I have slotted 2 userate relics with additional ele damage.
This Gun is kindof the build enabler. Before i used a 7 Slot Vorpal stuffed with userate and strength mods as a stat stick. It never got shot and was just there to boost my stats. Now Kilij has 3 slots less but it already has strength worth of 2 slots as an affix and userate worth of 3. So on that part it is pretty even to the Vorpal. But then it also gives +1 to all skills and movement speed. So from a stat perspective this is outright better. The best thing though is, it makes actually sense to shoot. With 30 rof it is easy to weave in between two sword throws. It does notable damage even in Catas and it also leaves a ticking field which makes it good for proccing sfx. And we use that to procc phase. Therefore all mods with stats AND phase attack are bis. Spectral damage is also needed either via a mod or the trinket. And dont forget to have some ignite either on the trinket or in 1 mod because even though the gun does fire damage it doesnt come with any ignite. At best also provide some fire damge via trinket or mod too because you then get double the procc chance. Modding the gun is quite a puzzle but thats part of the fun.
Set 2 is used for bosses :
At least one sword should be a Blade of Chaos. It is currently the highest damaging sword for SoJ. It needs its phase chance pushed by adding a phase mod. If you dont have a spectral dmg trinket the mod should also have spectral damage. The sword itself has spectral damage as base damage. But by adding additional phase damage you also get an additional chance to procc phase. Also since the sword has spectral damage inherently you can aug phase attack on it. Being a fast sword also helps with SOJ and proccing.
The second Sword should be another Blade of Chaos but since it is hard to get you might aswell take a Hiki instead. It got similar damage and proccs ignite but it cant phase and doesnt have a modslot. Easy to come by though.
Set 3 can be up for experimantation and special tasks to procc certain sfx like eg poison. For Brompton runs or lower levels you can eg equip a global Dissector and do big splash/aoe dmg.
So this is it - Sword Thrower MK 2. It is a very alroundy char. You can fight from afar or go in close. You have a means for single dps but can also do considerable aoe dmg. However you are not excelling in these areas as others do but are good enough to handle all stuff on your own. I guess a group would prefer a single dmg oriented Soj build to have as BM but thats not everyones cup of tea.