2038 is looking for voice acting!

Hello, hello!

As you might’ve seen in the latest status report, we’re now at a place where we can finally add new voices to the game. So, why not replace all these recycled, generic voices we’ve used so far with those of willing players who have stuck with this game for so long?

If this interests you, and you feel you can contribute to the project in this way, this is what we’re currently looking for.

1. Characters
First, the characters currently available.
Base game:
-Rick
-Baker
-Smith
-Librarian
-Teacher
-Seer
-Vicar
-Envoy
-Miner
-Leader
Stonehenge:
-Modder
-Coder
-Tester
-Ken
Abyss:
-Catharina
-Ethan
-Tracy
Misc:
-3x vendors

2. Format
NPCs’ lines tend to (and ideally should) last between 1 and ~10 seconds. Since we’re not localizing the game for different languages, said lines naturally need to be in English. The audio format doesn’t quite matter, as we’ll be processing and converting audio files anyway, but better-known formats (eg. .mp3, .wav, .ogg) would be preferable.
NPCs get greeting lines and farewell lines, used when players interact with them (eg. take up a quest) and quit the interaction (ie leave the dialogue) respectively. Between the two, NPCs should need at least 10 lines for variety - but more are always welcome.
Finally, NPCs might also reserve additional specific lines for a specific faction (eg. a “Greetings, mighty Templar” line would be reserved for Templar players). This is not necessary, but is very much appreciated.
-Voice lines structure/content sample

3. Material
As regards specific material, the lines we’ve gotten thus far were entirely crafted by players. They far exceeded our expectations, and added something unique to the characters that we hadn’t. In turn, we find this approach fitting now, as it gives players ample creative leeway to add their own spin on existing characters.
So, since all the characters above (except archetypal vendors, who just sell things…) are already in the game, we’d rather leave this part to you. As long as you try to stay close to their established character, and of course avoid profanity (unless you want a bleep-rich Arlo-style character), here you can let your creativity flow.
Still, if you need any specific guidance we can offer suggestions, and by all means write specific lines for you if you prefer.

4. Submissions
Finally, if all of the above ticks your boxes, you may send your work to:

  • My inbox here on the forums, or
  • my inbox, or Psyona’s or Alternalo’s, on the project’s Discord server

You can by all means also submit your work to the #community-contributions channel; we’d just prefer the methods above to preserve the surprise factor for your fellow players.
And of course, if you have any questions this post didn’t cover, my inbox is always open.

All the best :slight_smile:

Is there any specific accents that you’re looking for?

No, not really. As long as it loosely suits the character and is understandable enough, anything goes :slight_smile:

Can I just replace Gunny? His lines hurt me, physically? All jokes aside, I’ll have something for you guys by the weekend.

Thank you :bowing_man:

On replacing Gunny, or anyone really, I don’t think it’s very likely (as much as I get the linguistic objections). Not so much because replacing dupe dialogue is more of a priority at the moment, but because the team largely doesn’t feel we should be removing old assets unless entirely necessary.
Of course you’re free to; that stance might change, or at worst it could see use elsewhere.

So to confirm, you need a load of Hello/Goodbye lines, nothing overly in depth, but different enough to not get boring ?

1 Like

Indeed :slight_smile:

Speaking of, I’ve added a structure/content sample to the OP. I’ve also linked to each character’s texts, to make the process easier for willing contributors.