An issue with the Engineer's drone - Nova gun

When equipping a Novagun on the drone, the drone sees this novagun as a ranged firearm and will start to sit at what it believes to be the max range and start pulsing out novas that obviously isn’t hitting anyone.
I don’t really know how to fix this, but i would guess one could sort out this issue by having the drone
seeing these novaguns as melee weapons.

Indeed. The Drone recognizes it as a ranged weapon (which it is, really) and opts to fire it when it’s at its max range. I’m not entirely sure if it recognizes a wrong range value, or if it’s just the delay between it choosing to fire and the end of the firing animation that causes all the missed shots. Seems to be the latter from what I gather.

I’m not sure if it treating them as melee guns is possible, or if it would be productive (since the animation still has a delay and the Drone does not have aggro maintenance skills). Another bandaid solution might be to somehow tune the AI (either the default or aggressive) to fire guns from, say, medium range. Though that would affect all guns, so it should be considered quite carefully.

Amusingly, the SH Starburst nova guns don’t have this issue when used by the Drone. I doubt FSS specifically designed them for Drones at the time, but it’s an interesting observation to make.

Yes i noticed this behaviour when i was building an engineer planned to using
the drone with a novagun+chainsaw for meleemayhemmadness.
I would say it’s definately an issue, but how to solve it is a whole other ballgame.

if u use drone with gun and sword relics of swords are aplied on ranged shots and relics of guns in mele hits?

no, mods only apply to weapons they’re inserted in. except the non-weapon mods like “+% to minion health”

splash mods are aplied on skills like smackdown or napalm strike?

can u explain me a bit more of mods plz

if i want to increse weapon damage should i go for % fire % toxic or 150 incresed poison atack or 150 igniete strenght? wich would increcse weapon shot and wich will aply efect instead of increse damage

and if i want to increse radius and damage of napalm strike and smack down wich mods i should use?

also when i mod a 20 % incresed damage (its damage just to weapon inserted or is all damage incresed also minion)

I will tell what i know or what i think i know :wink:

Mod with “adds 2% fire dmg” (instead of fire You can put any other type) gives effect.
Mods with “XX% increased fire dmg” (as above) gives MORE damage You already have. If You dont have fire You wont benefit from that mod.

Minions dmg is a separate thing.