First let me say I love HG:L 2038 and the work you’ve put into this server and game! It’s amazing and fun and bless you for putting the effort and the time to make HGL great again.
Now for some feedback. I have to say that although I had a lot of fun playing Evoker in Alpha, it seems that the evoker was hit improportionately by the nerf hammer.
Correct me if I’m wrong, but the cookie cutter evoker should be somewhat of a glass cannon that can clear out large areas of mobs rather quickly and deal a lot of damage to single target bosses. Evoker gets 1 silly minion that doesnt do tanking very well if at all, Evoker is not so tanky at it’s core, and Evoker’s mobility and defense are a bit limited.
This was mostly true in Alpha, where Ignite used to be a thing and evoker could deal some hefty damage to make up for his drawbacks.
What I hoped would happen is that other classes would be brought on par with how fun it was to play Evoker. What actually happened is that other classes receive some welcome buffs, making them fill their role better (MM became much better at being very offensive, another sort of a glass cannon that currently arguably deal the most DPS in the game (and possibly also in Alpha)t; BMs can deal much better damage upclose and are no longer a laughing stock; guardians actually fill their role as tanks much better too with improved taunts, but I admit they are still lacking, and summoners… OP as ever and enjoying all worlds for whatever reason, except that they might make u crash several times).
However, to me it feels like Beta evoker is very disappointing. It seems that the Evoker’s skills have been nerfed too harshly, along with Status effects. So instead of just bringing other classes on par, you guys hit evokers too harshly with the nerf hammer, to me - in an unnecessary way.
Now, granted I’m talking about end-game content, lvl 57+ monsters and/or Abyss / catacombs. Evokers, even with dedicated gear are performing mediocre at best while their brethren teammates are doing so much better with much less.
Evoker damage feels very laughable atm (in comparison to what they used to be). And ignite has become also a bit laughable right now.
I literally tried to play with 500% crit damage (on each side) with around 50-65% crit chance, and as much extra damage I could stack, only to find out my spells are so under-performing I’m a walking joke in comparison to other classes and the resources I put to improve my evoker.
I also tried to run a 1600 Ignite build (on each focus, not added together; used a talox with 420+ ignite, mortal domains, and many mods) - but honestly, ignite was nerfed so harshly to 2%, and regen mobs are regening so fast sometimes it doesnt even cover some mob’s regen. Additionally, it is very unreliable.
The worst part is that if you wanna have this mediocre damage above, you’re going to have to make compromises on your defensiveness. So you’re left with a glass, without cannon.
Let me go over some skills:
Hellfire was nerfed very harshly, feels like both in damage, and of course the ignite is weaker and less reliable. Even visiting a rift in catacombs, you need to fire 3-4 hellfires on the tougher normal mobs that give shield to the imps just to have significant impact. all in all, hellfire feels too weak right now.
Flameshards are slow, require you to be at melee range (BAH!) to have their mediocre-at-best damage have full effect, and also are, as i said, give unreliable ignite that mostly does not worth it.
Lightning field is also meh. Those AoEs are dishing such considerably small amounts of damage, even if you are alternating 3 spells with AoE their damage is so supbar (yeah, even with added eles and very high crit chance and crit damage bonus) it feels their impact is very limited.
Arc Legion, I guess I don’t have to expand on this one - the damage on it is so low its laughable, only good sometimes for orbiles because of the auto aim. The status effect applying is nice, but ignite has become pretty useless on bosses / Talox minions / monsters with regen, its simply not worth it. The damage on AL is just laughable and does not even cover regen statuses.
Boneshards is nice, but the cooldown just makes it one hit kinda-wonder.
Spectral bolt is kinda ok. Again, like flameshards, the casting time is slow, and the damage is mediocre at best (in comparison to Summoners, BMs and MMs at the very least).
I could go on. But the bottom line is that Evoker feels like a juking machine, more of a struggle than anything and became not-so-fun to play as.
Just letting you know my personal experience and thoughts to what this class has become, and it feels its really missing its role as a nuker/aoe spammer.
Thanks for reading!