Hello, hello!
For this special episode of Purple Hell, we’re happy to announce that our video transmitters have been miraculously repaired. Our marketing department thus insisted that we call it “Eye candy extravaganza”, but we objected fiercely. 2 videos don’t justify this, we said, and we’d be opening ourselves up to false advertising lawsuits.
Ahem. Regardless, on to our correspondent.
Where’s the patch?
Cutting right to the chase, the patch is almost ready now. My personal hope is that it should be hitting live by this time next week, but let’s maintain some cautious optimism. There are a few things to discuss, however, so let’s break the news down.
The good
We’ve made tremendous progress across the board, as our dev commandos have been exploring new depths of Hellgate’s… unique innards. We’ve taken up quite a few ambitious routes, which means future work in those areas will be extremely faster. To conceptualize this with some eye candy, I present you with a sneak peek into our much-advertised Shield tree rework.
Disclaimer #1: This is work in progress, so it may not be identical to the final version.
Disclaimer #2: The shot at 0:20 takes extreme skills and psychic powers. Please do not try this at home.
The bad
Having mentioned our hurdles, then, the bad part.
Because of said hurdles, we’ve had to somewhat scale the patch down. Between testing each addition and addressing each unexpected issue, we simply couldn’t keep withholding the patch to tick every box. Much of what we outlined in the second diary entry has made it in, but we’ve had to postpone the following:
- Gear bundles
- Quest restructures
- A large Shield revamp
For transparency, blueprints for all of the above are on our desks. However, polishing them all enough for release would take more time, and this patch has taken long enough as it is. We’re thus pushing those as the first priorities for the next patch, work for which will begin… just about the day this one goes live.
The ugly
Part good, part ugly, we’ve had our share of hurdles. To visualize this through a specific example, let me share some new insights into the ancient, elusive, annoying shield bug.
Having pinpointed some more consistent underlying factors, we may now begin applying shortcuts that may reduce this bug’s frequency. Until it’s found, of course, deep in the bowels of the code, and slain in glory eternal.
Is this thing on?
Now, on to your feedback. Yes, our feedback receptacles are open 24/7. I cannot stress this enough, for the few naysayers here and there and all the rest of London’s survivors alike. This is a passion project, and your feedback is its lifeblood. We cannot always act on it, practically or contextually, and we absolutely cannot satisfy everyone at once. Hell, we can’t satisfy the whole team equally at once. But we do listen closely, because it’s a game for you, the players.
From small, practical HCE suggestions to large, thematic class revamps, we’ve collected immense feedback to inform our course. To outline a few of your thoughts and suggestions, excluding bugs and AI improvements:
- Cursed materials and crafting options
- More storage
- DoD zombies exp gains nerf
- Crit nerfs
- Crit buffs
- Ravager Rounds nerf
- CH auction expirations and filters
- Mass analyze options
- Fun events and raid events
- Better player and enemy stat screens
- More substantive guild perks and content
- A damage dummy
- An sfx system revamp
- New achievements and titles
- A character selection screen
As you can see from these examples alone, we have our work cut out for us - and that’s before our own ideas and creativity outlets. All this has to be smashed against our tight schedules as well, like the sun being smashed onto 314’s face.
That’s why we must constantly ask for your patience; there is always something to do, and there’s often a roadbump in the way. Nobody likes the s-word (soon), but a famous man said “the road to Hell is paved with bugs”. But another famous bald man said “patience, always patience”. And we admire the latter man more - and hopefully you do too.
So this should be all. Thank you for your time and continued dedication, and thank you for filling London’s streets with demons’ corpses after all this time.
All the best, and happy hunting.