First thing, I want to say I love Hellgate London. I love how you folks keep it alive.
It is still one of my favorite games all these years later, and I love playing it in any fashion.
I love that you folks enable this, I can logon and play HGL just like the old times.
I’m not sure how to write this out, and wanted to do it here rather than Discord, so here goes;
I feel that concessions need to be made, based on the realistic concurrent player numbers.
What does this mean?
First, please understand: this is not about play preference, it is about the reality.
The number of players in-game at a given time.
I would like to request that current game events, zones, creatures, bosses, etc. that are made for groups only, be made to scale to number of players. If that can be done with a patch, or whatever it takes.
Even down to 1-2 players.
Dawn of the Dead.
The Quinovarious boss (NM).
The Emissaries of Myth (if they are not).
Again, this is not about play-style preference. It’s due to the number of concurrent players.
On average, there are roughly 20 players online at a time.
There are peaks around 30, sometimes 40 at really good time, mostly early in the day NA/EST timezone.
A single 5 player group, is quite literally 1/4 the active players at a given time.
The NA evenings are very much ~20 or often less players. It’s not a simple task to get a group.
The player spread is something akin to this:
There’s a couple in HC mode. Again, around 20 players total on server, down to around 15-16ish here.
Then there is generally a guild only party around 3-4 players, down to 12-14ish remaining.
There are some people leveling, or similar, not sure, but not 50’s for endgame stuff playing.
Down to around 10ish.
Then there is what appears to be one active guild remaining with most players, taking likely 4-6 or so at a given time, leaving about 4 or so ‘stragglers’. Give or take a few on the guild/straggler sides.
There’s generally some afk types around, maybe 1-2.
Finally, in the early day, there appears to be a German guild of players, no real idea about them. They don’t appear to communicate outside themselves, likely due to language, I don’t know.
I am the last ‘Leit Knight’ for example. I don’t want to abandon this guild as it has a history, now a unique torso item, etc. it would be a shame to let it disband.
I see call-outs for things sometimes, parties, on the panel listed, never get filled.
Dread 2/5, Dread 3/5 … Dread 3/5 last call. etc. type stuff at most.
The new items added with Australia, almost none on the CH. Never really seen Australia even.
The new items/bosses added with 1.5.8, almost don’t exist.
This is not about disliking groups, or a preference; There aren’t really any groups on the panel to join period. If I make one myself, can literally wait hours if one ever forms at all. Chat is essentially silent.
I have been playing for 3 weeks now on this return, and have 19 fragments of one type, that’s it. I’ve tried speed running/farming zones for hidden passages (for no small amount of time I might add) and that’s as many as I’ve got. I average around 30seconds per these speed run zones, 1 minute for 2, repeat repeat repeat, and 19 after about 2-3 weeks playtime, every day EST evenings.
I feel these should be like, 10 frags = boss. I’m not sure on the drop rates or anything after, but 100 sure feels like a very high amount to hit for one boss run. Moloch is 4 heads, Abyss bosses are 5 rifts.
Their items going by the CH are nearly nonexistent. - This isn’t to say make it ‘easier’, I think it’s simply stuff just not being done outside a couple people in the one somewhat-active guild.
The CH itself, is pretty barren just as a statement.
Anyway, to cut this off, please;
I entreat you folks to make this stuff scale, how the Abyss bosses, Moloch, etc. things do.
This would enable such a small player-base to play things, and if the gods shine light on us, group up.
Maybe this is a tall-order, not possible, not sure. Sorry.
The mandatory nature of these otherwise however, the active player-base just cannot support.
Thanks for your time.