So, I thought I would post some ramblings about an idea I have been thinking about for a while now.
It has always annoyed me that the Strike skills are in effect duplicated by the Marksman/Engineer and it would be good to have a different option. I know this is pie in the sky stuff and I have no idea if it would even be possible let alone how long it would take to achieve if it was- so its a bit of fun I guess. Something for devs to do when everything else is sorted perhaps
My thoughts were to bring in a “trapper” option along the lines of D2 and PoE. Logically it would be the Engineer who loses the Strike Skills( I know, I love my Strike Engineer more than most!) to be replaced with a trap skill tree. Visually I could see the gun turrets from millennium battle, the deck guns from street furniture , floor mines from quest items- “low yield warheads”, maybe a static drone with one hand weapon equipped etc. being repurposed. Casting animation from the current bot/drone options.
Trap types as in D2/PoE could include bear trap immobilizing, explosive- as in a grenade type, emp, conversion etc. Also a larger option with slots to add weapons/gear like a static drone. Maybe even a turret that you can then operate (big gundown style) although would need a lot of time/effort to construct??
Gear could have a “inc trap damage option”, mods also- or share the inc combat damage. The skill tree could include option like- inc trigger area, reduce cast time, inc damage, add crit damage, extra traps, higher trap life/armour, increased area of effect etc etc, all the usual stuff.
Balance and interaction with other engi skills would need a lot of work but, anyway, thats enough for now. If it was possible what do people think?