All Tauntskills maxed out is 34 points, which is ALOT considering we only get 49 points to spend.
So when a player decides to play the no-dps pure taunt and tank build to support the group
and hold down scores of enemies or gain the attantion of a boss while keeping the rest of the gruop
free to dps without fear of getting chased around the map - then these taunts MUST WORK.
When a Tankguard with maxed taunts runs into an army of imps and taunts, and only 50% of the imps
(which is a most basic enemy) is affected by the taunt, that’s 14 points that is a total waste.
And when the Guardian uses Denouce on a boss, and the boss repeatedly ignores the tank,
that is another 14 points that is a total waste of points. An early game-boss like Shulgot is mostly
unaffected by this ability. And because this is a pure singeltarget taunt, it is obvious that is it meant
to taunt bosses, also because it reduces armor by 36%.
I’ve been playing my Tankguard up to 32 now and putting most points into both taunts, and the majority
of times my AoE tauns leaves multiple enemies unaffected despite being in the range.
And 99% of the times i’m using denouce on a boss, it fails.
Errgoth in Stonehence is apparently immune to it.
So currently the TANK class has 2 abilities that combined costs 34 points and are broken,
but like a clock - they work twice a day.
And if you’re not suppose to be able to use Denounce on bosses such as Squadro, Talyx, Errgoth etc etc,
then what is the point of the singeltarget taunt ?.