Moloch's fire Vs Napalm Strike

This is something that is somewhat of a gameplay issue and can possibly kill you… EVEN if you’re paying attention.

Last alpha-session when i was running my striker engineer in a group and killing Moloch, i couldn’t use the Napalm strike because it was impossible for either me or my group to make out which fire was which…

So my suggestion would be, if possible, so slightly alter the color of Moloch’s fire to a more purple-ish or red-ish… to make it actually possibly to seperate it from Napalm strike.

There is also a graphics bug that causes players to crash if a strike is used at the same time as Moloch casts his fire.

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