I’m guessing it’s no secret anymore that mobs with either regen or viviacious are nought
unkillable on starting levels and up to L30 unless you have really REALLY good items.
I myself has ran into several mobs with one of the two buffs and despite buying swords
with poison and adding poison-mods to them, most of the time’s i’ve been unable kill
them in any reasonable time and instead been forced to sit there and spam my
attack and “hope” that rng gives me enough poisonprocs to stop them from healing fully.
On higher levels when players starts getting their hands on more powerful items and
also become more powerful, it’s slightly easier to kill regen mobs, but only slightly.
My L28 tank runs around with a 4slot Hiveblade using 4poison mods, and i’ve still been forced
to simply walk away from monsters because i couldn’t beat their regen.
As a longtime Hellgate player and a supporter of removing the normal mode i can fully understand
that ELITE mode is suppose to be harder. But if i can start feeling the frustration and aggravation
build up because i can’t kill basic rare monsters due to their overpowered regen,
just think what new players will feel like when they run into a simple rare monster that they can’t kill,
and is forced to leave it… or even worse - if its a Quest-related kill and they can’t kill it…
I’ve also seen multiple regen-monsters completely boost to 100% health instantly
just when they’re about 10% health, and i don’t know if this is a bug or intended.
Anyhow… this is my opinion and reasoning.
Lower the amount of regen of the mobs on the lower to mid lvl,
keep the rest as they are.