The first thing i want to say is, i got the idea for the class a looong time ago and im still not to 100% happy with it, and this is more a “Look what i made” then a class suggestion, especially because the mechanic to wield a Sword and Focus at the same time doesn’t exist.
I noticed that i used the terms Spell Blade and Spell Sword. Spell Blade is a Blade master who uses magic. Spell Sword is a Mage who cast Swords.
The Rift Walker is a Cabalist who learned how to create rifts to the arcane plains of Hell, to strengthen his power. He can hold this power or unleash it upon his foes.
He is a Nimble fighter who relys on his Shields an Sfx defences instead of life and armor.
He also sliped over a puddle of spectral glue, landed face first on the ground and found a sword.
At this moment he knew, he needed a shower.
I made it easy to myself and just smashed the Evoker and Blademaster tree together.
As you can see, and will see, there are a lot of similarities in the skilltrees and skills.
The main mechanics of the Rift Walker are the Charges and the wielding of a Sword and Focus at the same time. You have a chance to get Charges by damaging enemies with your sword, up to 15 Charges.
You can gather the Charges to become more powerfull or to cast spells.
The “Spectral Blade” tree is all about Melee, Cursing enemies and getting/increasing the chance for Charges.
Spectral Blade SKILLS
Mark enemies with Brom’s curse by dealing dmg with your sword. +10% Chance to get a Charge.
Per Skill level: +3% chance to get a Charge. Increase the healing from Brom’s curse.
Spell. Cooldown: 5sec.
Unleash all Charges. Restore your shield for every Charge unleashed by 5%.
Per Skill level: + to shields, up to 400 for 8sec.
Per Charge you have, you get + to Phase attack str. +10% Chance to get a Charge.
Per Skill level: + to Phase attack str. / +3% to get a Charge.
Spell. Cooldown: 5sec. Cost: 4 Charges.
Its basicly “Prayer of Retribution” but with Charge cost and changed numbers.
Mark enemies with Spectral curse by dealing dmg with your sword. +10% Chance to get a Charge.
Per Skill level: Reduced movement speed for Spectral curse. +3% to get a Charge.
In to the Rift
Spell. Cooldown: 60sec. Duration: 20sec.
Unleash all Charges. Use rate of all skills is increased. You gain 2 instead of 1 Charge. + To Evasion.
Every second you are Phased for 1,1sec (This is to prevent you from just healing the side effect).
Per Skill level: Increase use rate of Skills, up to 100%. + To Phase attack str. up to 400.
Per Charge you gain 2% Movement speed and Melee speed Bonus. +10% Chance to get a Charge.
Per Skill level: +5% to get a Charge.
Its a changed version of Sword of Justice. Does lower dmg. Gets +7% Phase sfx per Charge you have.
Per Skill level: Damage increase. (Like SoJ but less)
BladeSkill. Cooldown: 5sec.
Its Sweeping Strike but with 100% increased Phase Sfx.
Per Skill level: + 25% to Phase sfx.
BladeSkill. Cooldown: 6sec. (You should not gain Charges by using this Skill)
Its Sword of Authority but 300% Increased damage, 4m AoE attack, gets +10% Aoe per Charge you have.
Per Skill level: + Add % Spectral damage.
Evasion, Max lvl ~40-50% Doge.
Per Skill level: + to Evasion.
This three is all about sword throwing/casting its for a Spell Sword playstyle instead of a Spell Blade one.
Its focused on spectral damage and rewards you for using Spectral Swords.
It also makes you mobile.
Phasing Sword SKILLS
BladeSkill. Cooldown: 3,5 sec.
Its “Charge” but 20m range and 80% increased Spectral dmg instead of 50% increased dmg.
Per Skill level: -0,5 sec to cooldown. Phase Sfx str. per Charge you have.
BladeSkill. Cooldown. 1,5 sec.
Its “Path of Righteousness” But you get Phase sfx str. per Charge you have.
Per Skill level: +20% to Spectral dmg.
SwordThrow. Cooldown: 1,5sec.
Its “Crosscutter” But When it hits an enemie, it creates a spectral field 2sec / 2m.
+5% AoE per Charge you have.
Per Skill level: +Spectral-Field dmg and Phase sfx str.
Phasing Air will throw additional Swords parallel to each other (Old Demon Spine mech.)
+10% damage to SwordThrow skills for every Charge you have.
Per Skill level: Lvl 3,6 and 9 gives you +1 Sword to Phasing Air (Phasing Air throws then 4 Swords).
SwordThrow. Cooldown: 7sec. (You should not gain Charges by using this Skill)
Its “Sword Typon” But, unleash all Charges. 100% of Weapon dmg instead of 150%.
When it hits an enemie, it creates a spectral field 4sec / 3m. Per Charge unleashed +5% AoE, Phase Sfx.
Per Skill level: Swords and increased Spectral dmg.
SwordThrow. Cooldown: 1sec.
Its “Crosscutter” But, No pierce, +80% increased spectral dmg and sticks an explosive on the target.
The Explosion: Fuse time: 0,1sec, 3m, Spectral dmg and +5% AoE per Charge you have.
Per Skill level: + To Phase Sfx str.
SwordThrow. Cooldown: 4sec. (You should not gain Charges by using this Skill)
Its “Skull Splitter” But, The Animation from the thrown “Skull” is a Sword.
+20% Phase Sfx str. Per Charge you have.
Per Skill level: + To Fragments.
Having Charges increases Spectral damage.
Per Skill level: +1% to Spectral dmg per Charge you have.
This tree is about Defence and Spells.
The Rift Walker doesnt have much armor or life at all and rely heavily on shields and sfx def.
You can wield a Focus and Sword at the same time.
Per Skill level: Adds +2% Spectral dmg
Decrease Shield recharge Delay and get Phase sfx str. Per Charge you have.
Per Skill level: Decreased Shield recharge Delay.
Spell. Cooldown: 20sec. Cost: 5 Charges. Duration 10sec.
Successful hits with “Lashing Sword”, “Phasing Air” and “Throwing Hate” steal 10 Power.
Power cost reduction to all skills +10%.
Per Skill level: Power cost reduction +2%. Steal +2 power.
Spell. Cooldown: 6sec. Cost: 6 Charges. Duration: 6 sec.
AoE (Low dmg) All enemies hit by “Tearing Blast” got there Armor decreased by 4%.
Per Skill level: Armor decreased by +2%.
Its “Arcane Shield”.
Increase Shields by 80%.
Per Skill level: Increase Shields by +20%.
Increase all Sfx defence by 80%.
Per Skill level: Increase all Sfx defence by +20%.
Word of Fear
Its “Word of Fear”
Spell. Cooldown: 3sec. Cost: 4 Charges.
Create a high damaging Spectral Field, 4m, duration 6 sec.
Per Skill level: +% Increased Spectral dmg.
Its a Spectral version of Hellfire with the animation of Elemental Nova with only the Spectral Elemental.
Its a Nova, you are therefore the center of the explosion. The explosion has 14m radius (Hellfire has 20).
Damage and Sfx str. is the same as Hellfire but its Phase Sfx str.
Unleash all Charges. For every unleashed Charge it gets +3% AoE.
Per Skill level: Phase Sfx str. (Same as Hellfire).
The Design here was to create a nimble, Sword wielding, Cabalist who uses Shields and Sfx as his main defence. I also wanted to mix the Blademaster with the Arcane Evoker together to create a Spell Blade.
His strengths are:
- High Shields
- High Sfx defence
- A Phasing monster
- A good Supporter (Phasing, decreases Armor-AoE, Brom’s- and Spectral curse)
His weaknesses are:
- Life of a Cabalist
- Low Armor
- Is in Melee range (unless you play as a Spell Sword)
- No other Sfx str. just Phase.
- Charge management (Most likely the hardest class to play?)
The idea about Charges was, not only to make him more active but also to give him a choice.
You are stronger by holding them but you can spend them for powerful spells in exchange of being temporary weaker.
Some spells become stronger for every Charge you spend on them, wich means that even after the cooldown you might not use the skill immediately because you want to get more charges first, to unleash the spells full potential.
SPECTRAL AND PHASING:
Phasing should be his absolute main strength. Mass phasing and Boss phasing for him and the group.
Spectral is hardly present among the classes. We got Spectral Bolt and Hydra (We dont talk about leash).
Other then that the classes have one or two spectral skills.
This i wanted to change.
SWORD AND FOCUS:
The idea was to use the Sword stats for everything you damage with your Sword.
And likewise with the Focus.
In this way, you would not just use the Focus as a bonus but as an actual Weapon.
I kinda tried its not done, its hard to theoretically balancing something wich you can’t interact with.
What stung me was the thorns mechanic. Therefore i changed the “on hit curse” to “dealing dmg with your sword”. You should curse your enemies by actually hitting them and it makes splash dmg swords good for cursing.
This post took waaaaaaaay too long to make. I hope you liked it.
I mostlikely wanted to say more about my design choices but this took as i sayed waaaaay to long.
You can also help me with NAMES! I didnt thought it would be so hard to name the skills and trees.
Im also open for suggestions and such.
PS: The picture above is from Guild Wars 2.
Here the link to “concept introduction 2”:
New Class: The Heavy Striker (concept introduction 2)