Originally published at: https://london2038.com/2019/07/12/patch-1-2-3a-notes/
Patch Overview The team at 2038 has decided to attempt a balance patch for the first time. The result of our research indicated that Summoners and various Rate of Fire levels across many guns needed the most immediate attention. Please read below to find out what has been changed. An important note–some item changes are…
Wow that’s some really big buffs overhaul Oo. Can’t wait to try all of them as i’m sure it gives us ton more choices and smooth levelling.
I’m slightly concerned about electrical surge guns as they were already “ok” i felt the last times i used them.
Can’t remember if the damage came mostly from the hit or the electrical field itself though so it might be fine ^^
Great changes! It would be great if the level requirements on weapons would decrease too.
Hi. I have the original game, but i want to play online, just i dont know how!? Where can I download the patch, and how can I play in this server? I browsing the forum but dont find nothing. Please help me.
Welcome!
Everything you need is here: https://london2038.com/quickstart-guide/
Cant wait going dual Reapers Hellrail.
Has rate of fire influence on the ability to apply effects on mobs?
Ok, tried out a lot of the changed weapons over the weekend.
The absolute winner for me so far is like i hoped Reapers Hellrail, It was fun to play before the patch but is now a weapon that can be used in the endgame aswell. At least i did a Cata 10 with it on my rank 20 MM.
Nantos was clearly behind and it doesnt have this aoe which compensates the quirky hit registering on the rail guns (especially on Orbiles and Lost ones sometime they dont hit at all). Edit: retested Nantos and they are not that far behind and the third modslot might give them the single target edge though against hordes you might get swamped where the reaper clears the mobs.
While they are my favourite Endgame MM weapons now because they are really fun and rewarding to play now they might be overpowered at the time they drop given that they are now very viable without even reaching level 50. But there doesnt exist any equivalent weapon in the endgame and leveling as a MM is not that easy anyways. In an ideal world they would probably drop as a Level 31 weapon with the same dmg.
Thermo Cannons and Combustion guns are an alternative now and can act like AOE snipers.
However i tested a Lvl 51 Thermo Cannon which was a super rare drop from the Quest in Finsbury (they normally cant reach lvl 51). It happened to be a full slot leg with usable stats
Both guns are in a good position now.
Surge cannons seem to be on a good level too but i didnt test them so long as their sound is so overly annoying and i didnt have one of those with the high number of slots.
Thunderclashes are alot cooler now. Kindof a hotshot 2.0. A little tricky to hit agaisnt moving enemies from afar but the pack a punch when they hit. Useless in sniper mode though, as you cant see anything.
Have still to test Jackhammers and the bouncing Betty which now looks very promising.
Edit: My Engi has some pretty good mythic Jackhammers and Errgoth was melting okish yesterday. Better than before. Very usable now. Also they are now fun with rapid fire as are most guns with more than 70 shots per minute. Dropping a bouncing betty barrage with rapid fire feels very satisfying.
Beyzack got the shaft though which is a bit of a shame though as they are so rare to find. They should still have some edge over the others.
I was missing out Cluster Rifles which should get an upgrade as they feel abit like the rocket launchers in Doom.
Was only testing on a Snper MM. For the engi it is a different story as you can put them on the Drone too. Lots of options - love it.
On the guardian side, for my croscutter Blademaster Novastorm has become an alternative. The other Nova Guns are better now too though i rather wished some stayed slower but hit harder. Have to test them on a guardian.
Plague Spreaders, well i have no idea if they are better now because they are so awfully loud that you cant use them with sound and i dont like the slow projectile speed.
I love the starburst but its fuse time is waaay too long. I mean they already fly slower than you can walk, so i think they should explode on impact.
I also like the splash on the Pacifier though it doesnt seem to retroactively come for older pacifiers.
They are nice phasers now if you dont like the mechanic of the shock bombers.
The firefield casters and shock bombers are nice too now.
The ethereal Spikers are surprisingly good now and i haven’t come across an Alucards though which might give the last edge to make them viable for a gunvoker. Because against onhit hydras they obviously cant compare. Have to check onhit or damage Baneblasters- only did a quick test without mods, where they did nothing against Errgoth but yeah without mods.
There are still some guns to test on the Cabalist side.
I would like to see the Bane of Abadon type of weapons to get their ROF increased too.
Will add my findings here.
I really love this Summy Upgrade of sorts. There still is the hard core shudder when nova goes off with 41 elemental, but it is worth watching everything die. As far as balancing, if the rest of the class had similar boosts, other then the blade master, I think it would go a long way toward not making this game feel like and endless grind fest of never getting what you need. But then, this boost might be too much for the devs liking. Regardless, this is the first time I have felt like I am having fun with HGL and not working toward an impossible grind.
Patch 1.2.3a Übersicht [German Translation]
Unser Team hat sich in der Weiterentwicklung des Spiels zum ersten Mal mit dem ingame-Balancing beschäftigt und erhebliche Änderungen an der Spielmechanik von Waffen und vor allem der Summoner-Klasse erreicht.
Durch den bestehenden Alpha-Status des Spiels kann es passieren, dass Items in eurem Besitz diese Änderungen nicht enthalten – wie zB. die geänderte Feuerrate von Waffen usw.
Neu gedroppte Waffen, welche angepasst wurden, sollten diese Änderungen aber besitzen.
Die Änderungen an der Summoner-Klasse sind aber rückwirkend, sodass sich diese auf bestehende Chars schon auswirken wird.
Summoner-Klasse (1.2.3a)
- Cooldown für die Beschwörung der Elementare auf 0,5 sek reduziert
- Powerkosten für Elementarbeschwörungen erheblich reduziert
- Skill „Elemental Nova“ hat nun einen maximalen Level von 5 (Anpassung Skillplaner)
- Cooldown für „Elemental Nova“ jetzt bei 6,5 sek auf Level 1 und verkürzt sich um 20% pro Level
- Der Explosions- und Feldradius von „Elemental Nova“ wurde von 6m auf 15m erhöht (Hinweis: Der Skill zeigt 6m an, aber der Radius wurde wie beschrieben geändert).
- Die Basis-Hitpoints von Elementals und Ember wurden um 300% erhöht
- Der Basis-Schaden von Ember, Fire, Force, Storm und Toxic Elementals wurde um 300% erhöht
- Der Basis-Schaden von Spectral Elementals wurde um 700% erhöht
- Fire, Spectral, Storm, und Toxic Elementals haben jetzt etwas Basis-Rüstung
- Die Basis-Hitpoints, Rüstung und der Basis-Schaden von Shadow Minions wurde um 300% erhöht und sie haben nun eine kritische Chance von 10% für 250% kritischen Schaden
- Die Basis-Rüstung von Carnagor wurde um 300% erhöht.
- Der Carnagor hat nun eine kritische Chance von 25% für 300% kritischen Schaden.
- Die Basis-Rüstung vom Witch Doctor wurde um 300% erhöht.
- Die Basis-Hitpoints vom Reaper wurden um 100% erhöht.
- Der Basis-Schaden vom Reaper wurde um 300% erhöht.
- Die Basis-Rüstung vom Reaper wurde um 250% erhöht.
- Die Laufgeschwindigkeit aller Elementals, Demons und Shadow minions wurde drastisch erhöht.
- Die Größe von Fire, Spectral, Storm, und Toxic Elementals wurde leicht erhöht.
Sonstige Änderungen (1.2.3.a)
- Cricket Bats droppen nun regulär.
- Bei allen Varianten vom Peacemaker wurde der Schaden von Direct auf Splash (4m) geändert
- Die Unique-Variante vom R. J. Donald’s Diplomat erhielt zusätzlichen Fieldschaden (4m).
- Bei allen Jackhammer – Schrotpistolen wurde der Basis-Schaden verringert, um die erhöhte Feuergeschwindigkeit auszugleichen.
Änderungen der Feuerraten (1.2.3.a) [siehe auch Wiki]
Templar – Feuerwaffen (1-Hand)
Grenade Launchers | Alte Rate in Schuss/Minute | Neue Rate in Schuss/min |
---|---|---|
Shockshell | 30 | 120 |
Shockbomber | 30 | 120 |
Schock Cannon | 30 | 120 |
Ashmore’s Reckoner (Unique) | 30 | 120 |
Northwynde’s Arcane Hammer (Unique) | 24 | 92 |
Firefiel Casters | Alte Rate in Schuss/Minute | Neue Rate in Schuss/min |
Firefield Caster | 30 | 60 |
Firefield Catapulter | 33 | 75 |
Firefield Launcher | 37 | 75 |
Fisher’s Fiery Cast (Unique) | 15 | 30 |
Pistols | Alte Rate in Schuss/Minute | Neue Rate in Schuss/min |
Redeemer | 50 | 150 |
Peacemaker | 50 | 150 |
Pacifier | 60 | 200 |
Blessed Revolver (Unique) | 50 | 150 |
R. J. Donald’s Diplomat (Unique) | 42 | 120 |
Mac Kenzie’s Peacemaker | 40 | 150 |
Elektro-Novaguns | Alte Rate in Schuss/Minute | Neue Rate in Schuss/min |
Shockwave | 7 | 30 |
Stormwave | 7 | 30 |
Stormsurge | 7 | 30 |
Leota’s Circumference (Unique) | 7 | 60 |
Feuer-Novaguns | Alte Rate in Schuss/Minute | Neue Rate in Schuss/min |
Flamewave | 12 | 50 |
Fireflux | 12 | 50 |
Firesurge | 12 | 50 |
Hestia’s Vision (Unique) | 24 | 92 |
Infernal Halo (Unique) | 12 | 50 |
Gift-Novaguns | Alte Rate in Schuss/Minute | Neue Rate in Schuss/min |
Grimwave | 8 | 40 |
Grimflux | 8 | 40 |
Plauge’s Halo | 8 | 60 |
Spectral-Novaguns | Alte Rate in Schuss/Minute | Neue Rate in Schuss/min |
Parawave | 6 | 20 |
Paraflux | 6 | 20 |
Starburst | 30 | 60 |
Trakt’s Illumination (Unique) | 10 | 50 |
Physische-Novaguns | Alte Rate in Schuss/Minute | Neue Rate in Schuss/min |
Slammer | 10 | 46 |
Crasher | 10 | 46 |
Yahtel´s Fist (Unique) | 10 | 60 |
Afflictors | Alte Rate in Schuss/Minute | Neue Rate in Schuss/min |
Afflictor | 50 | 150 |
Plague Spreader | 60 | 200 |
Misery’s Gift (Unique) | 50 | 150 |
Foulrot (Unique) | 40 | 120 |
Pepy´s Darts (Unique) | 30 | 92 |
Hunter – Feuerwaffen
Jackhammer (1-Hand) | Alte Rate in Schuss/Minute | Neue Rate in Schuss/min |
---|---|---|
XMS5 Jackhammer | 37 | 92 |
XMS10 Jackhammer | 37 | 92 |
Aden’s Avenger (Unique) | 37 | 92 |
Gau’s Equalizer (Unique) | 30 | 92 |
Cannons (2-Hand) | Alte Rate in Schuss/Minute | Neue Rate in Schuss/min |
XM171 Thermo Cannon | 24 | 60 |
Bunkport’s Tsunami | 18 | 60 |
Tyler´s Pistol (Unique) | 24 | 60 |
Cannonaden (1-Hand) | Alte Rate in Schuss/Minute | Neue Rate in Schuss/min |
Grenade Launcher | 30 | 75 |
Arclight RDX Grenade Launcher | 30 | 75 |
Arclight Cannonade | 30 | 75 |
Fusilier’s Friend (Unique) | 30 | 75 |
Derek’s Divine Equalizer (Unique) | 20 | 75 |
Bouncing Betty (Unique) | 30 | 75 |
Lowber’s Lucky Lobber (Unique) | 30 | 75 |
Chrome Bolters (1-Hand) | Alte Rate in Schuss/Minute | Neue Rate in Schuss/min |
XM41 Bolter | 85 | 240 |
XM41 Thermal Bolter | 85 | 240 |
XM42 Convection Bolter | 100 | 300 |
XM43 Chrome Bolter | 120 | 300 |
Vulcan Bolter (Unique) | 50 | 200 |
Illiaster’s Majestic Sun (Unique) | 40 | 200 |
Mac Kenzie’s XM41 Bolter | 100 | 300 |
Techsmith’s Phlogiston Emitter | 85 | 240 |
Max’s Molten Metal Projector | 60 | 240 |
Jin’s Chromium Dragon | 120 | 300 |
Surge Cannons (2-Hand) | Alte Rate in Schuss/Minute | Neue Rate in Schuss/min |
Nanodyne Surge Cannon | 85 | 150 |
Jetram Shockgun (Unique) | 75 | 150 |
Thor’s Hammer (Unique) | 40 | 150 |
F-S Rail Pistols (1-Hand) | Alte Rate in Schuss/Minute | Neue Rate in Schuss/min |
F-S Rail Pistol | 30 | 120 |
Reaper’s Hell Rail | 30 | 120 |
Nanto’s Third Rail (Unique) | 30 | 120 |
Thunderclashes (2-Hand) | Alte Rate in Schuss/Minute | Neue Rate in Schuss/min |
XM909 Thunderclash | 171 | 400 |
XM9X Thundergod (Unique) | 171 | 400 |
Combustion guns (2-Hand) | Alte Rate in Schuss/Minute | Neue Rate in Schuss/min |
Arclight Combustion Gun | 30 | 60 |
Arclight Explosive Cannon | 30 | 60 |
The Breath of Shulgoth | 22 | 60 |
Amir’s Arclight Thunder (Unique) | 35 | 60 |
Ether’s Fusillade (Unique) | 33 | 60 |
Cabalist – Feuerwaffen
Spikers (1-Hand) | Alte Rate in Schuss/Minute | Neue Rate in Schuss/min |
---|---|---|
Ethereal Spiker | 100 | 300 |
Celestial Spiker | 120 | 300 |
Lord of the Night (Unique) | 100 | 300 |
Alucard’s Continuum (Unique) | 60 | 300 |
Plagueblasters (1-Hand) | Alte Rate in Schuss/Minute | Neue Rate in Schuss/min |
Baneblaster | 300 | 600 |
Contagion Delivery Device | 240 | 600 |
Deshpande’s Diseased Devotion | 240 | 600 |
Hive Crystals (1-Hand) | Alte Rate in Schuss/Minute | Neue Rate in Schuss/min |
Hive Crystal | 40 | 120 |
Hive Shard | 40 | 120 |
Chaos Pistols (1-Hand) | Alte Rate in Schuss/Minute | Neue Rate in Schuss/min |
Chaos Pistol | 37 | 120 |
Boneshredders (1-Hand) | Alte Rate in Schuss/Minute | Neue Rate in Schuss/min |
Boneshredder | 42 | 120 |
Pyrocasters (1-Hand) | Alte Rate in Schuss/Minute | Neue Rate in Schuss/min |
Pyrocaster | 27 | 60 |
Pyrosmasher | 33 | 60 |
Tempest Rifles (2-Hand) | Alte Rate in Schuss/Minute | Neue Rate in Schuss/min |
Tempest Rifle | 42 | 120 |
Typhoon Rifle | 42 | 120 |
Shulgoth’s Infernal Storm (Unique) | 33 | 120 |