Patch 1.2.3a Notes

Originally published at:

Patch Overview The team at 2038 has decided to attempt a balance patch for the first time. The result of our research indicated that Summoners and various Rate of Fire levels across many guns needed the most immediate attention. Please read below to find out what has been changed. An important note–some item changes are…

Wow that’s some really big buffs overhaul Oo. Can’t wait to try all of them as i’m sure it gives us ton more choices and smooth levelling.
I’m slightly concerned about electrical surge guns as they were already “ok” i felt the last times i used them.
Can’t remember if the damage came mostly from the hit or the electrical field itself though so it might be fine ^^


Great changes! It would be great if the level requirements on weapons would decrease too.


Hi. I have the original game, but i want to play online, just i dont know how!? Where can I download the patch, and how can I play in this server? I browsing the forum but dont find nothing. :frowning: Please help me.

Welcome! :slight_smile:
Everything you need is here:

Cant wait going dual Reapers Hellrail.

Has rate of fire influence on the ability to apply effects on mobs?

Ok, tried out a lot of the changed weapons over the weekend.
The absolute winner for me so far is like i hoped Reapers Hellrail, It was fun to play before the patch but is now a weapon that can be used in the endgame aswell. At least i did a Cata 10 with it on my rank 20 MM.
Nantos was clearly behind and it doesnt have this aoe which compensates the quirky hit registering on the rail guns (especially on Orbiles and Lost ones sometime they dont hit at all). Edit: retested Nantos and they are not that far behind and the third modslot might give them the single target edge though against hordes you might get swamped where the reaper clears the mobs.
While they are my favourite Endgame MM weapons now because they are really fun and rewarding to play now they might be overpowered at the time they drop given that they are now very viable without even reaching level 50. But there doesnt exist any equivalent weapon in the endgame and leveling as a MM is not that easy anyways. In an ideal world they would probably drop as a Level 31 weapon with the same dmg.

Thermo Cannons and Combustion guns are an alternative now and can act like AOE snipers.
However i tested a Lvl 51 Thermo Cannon which was a super rare drop from the Quest in Finsbury (they normally cant reach lvl 51). It happened to be a full slot leg with usable stats :wink:
Both guns are in a good position now.

Surge cannons seem to be on a good level too but i didnt test them so long as their sound is so overly annoying and i didnt have one of those with the high number of slots.

Thunderclashes are alot cooler now. Kindof a hotshot 2.0. A little tricky to hit agaisnt moving enemies from afar but the pack a punch when they hit. Useless in sniper mode though, as you cant see anything.

Have still to test Jackhammers and the bouncing Betty which now looks very promising.
Edit: My Engi has some pretty good mythic Jackhammers and Errgoth was melting okish yesterday. Better than before. Very usable now. Also they are now fun with rapid fire as are most guns with more than 70 shots per minute. Dropping a bouncing betty barrage with rapid fire feels very satisfying.
Beyzack got the shaft though which is a bit of a shame though as they are so rare to find. They should still have some edge over the others.

I was missing out Cluster Rifles which should get an upgrade as they feel abit like the rocket launchers in Doom.

Was only testing on a Snper MM. For the engi it is a different story as you can put them on the Drone too. Lots of options - love it.

On the guardian side, for my croscutter Blademaster Novastorm has become an alternative. The other Nova Guns are better now too though i rather wished some stayed slower but hit harder. Have to test them on a guardian.

Plague Spreaders, well i have no idea if they are better now because they are so awfully loud that you cant use them with sound and i dont like the slow projectile speed.

I love the starburst but its fuse time is waaay too long. I mean they already fly slower than you can walk, so i think they should explode on impact.

I also like the splash on the Pacifier though it doesnt seem to retroactively come for older pacifiers.
They are nice phasers now if you dont like the mechanic of the shock bombers.

The firefield casters and shock bombers are nice too now.

The ethereal Spikers are surprisingly good now and i haven’t come across an Alucards though which might give the last edge to make them viable for a gunvoker. Because against onhit hydras they obviously cant compare. Have to check onhit or damage Baneblasters- only did a quick test without mods, where they did nothing against Errgoth but yeah without mods.

There are still some guns to test on the Cabalist side.
I would like to see the Bane of Abadon type of weapons to get their ROF increased too.

Will add my findings here.

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I really love this Summy Upgrade of sorts. There still is the hard core shudder when nova goes off with 41 elemental, but it is worth watching everything die. As far as balancing, if the rest of the class had similar boosts, other then the blade master, I think it would go a long way toward not making this game feel like and endless grind fest of never getting what you need. But then, this boost might be too much for the devs liking. Regardless, this is the first time I have felt like I am having fun with HGL and not working toward an impossible grind.