Let’s first define what we want a shotgun to be, HUGE damage at short range with a large spread that increases damage falloff fast. Get upclose to your enemy and blast them in the face.
What are the current issues with shotguns ?.
Shotguns are apparently tied to stun-damage, and even with max 6 slots modded for any other damagetype, it will be hard to get that element to pass the original stun power.
Shotguns rarely has any crit% on them, combined with a slow rate of fire which makes it even harder to land critical strike.
Open up shotguns for a variet of possible elemental damages,
such as ignite, phase, shock, toxic.
For example - A current “Roundhouse Nanodyne legendary shotgun” can easily reach over 2k elemental attack in stun damage.
Give shotguns the ability to spawn with the prefix for other elemental types .
Cut Shotguns current effective range by 50% from 20 meters to 10, but increase their base damage and give them an inherent crit% of xx.
Example - When a sword or even an Exothermic rifle kills enemies faster then a shotgun, it’s clear they are lacking in killingpower.
There are longrange rifles in the game that comes with a standard 6% crit, so Shotguns getting a doublediggit crit doesn’t seem too powerful
Shotguns should be all about YOLO, get up close within arms reach of the enemy, but being able to unleash death in their face, at the risk of being their next dinner.
A Nanodyne Shotgun does 9-15damage per pellet x5. Even when increasing this by 100% to 18-30x5 still doesn’t even come close to the damage that swords does. And i honestly feel like a Shotgun should do more damage then a butterknife - but that’s just my opinion.
(i’d personally rather get stuck by a sword then shot by a shotgun)