And at level 29, reaching Liverpool and keeping my character stocked with items,
i can honestly say… playing this type of build is like watching a second coat of paint dry.
My main attacks are Shieldthrow at range, charge in, shieldturn, sweeping strike - by this time,
anything that is squishy is usually dead. But any mobs with any amount of health, like Bladeslayers,
takes 2-3 rotations to kill.
I did about 15 runs on Shulgoth on normal at lvl 27, using only shieldthrow, and the damage
was almost non existant even with a pimped up nano’d phaseshield with dual element stat %.
It took roughly over 1 minute per kill .
The major issue here that i have noticed, is that once the build gets electrocuted, the damage
goes from very minor to zer0 damage. And one could say this counts for all classes,
except it doesn’t.
(Evokers to some extent).
Once i reached Liverpool and stepped into a map, with mobs constantly keeping my char
electrocuted, it quickly became evident that this build just doesn’t work… even while not
affected by status, the killing of mobs isn’t fast enough and at times, charge doesn’t activate
as it should and you’d standing around waving the shield.
Now, i have noticed that on occasion, the shield tends to bounce on a single target,
but this still leaves several types of enemies almost unaffected in terms of health.
Now… i played a pure tankguard almost solo up to 50, and that was still much much faster
and a lot more fun than this offensive shieldbuild. And one of the biggest issues is that
depite a majority of offensive shieldskills being underperforming, they still require 10 skillpoints,
which renders this build to be the most pointstarved build i’ve come across.
Before even finishing the 4 primary skills, you’re almost out of points, then there’s
at least 2 auras you want, and Aura stability ontop of that, and then we still haven’t put
any points into sweeping strikes (which takes 2 points to even open).
Another issue is that Shieldthrow on its own, increases crit % up to 50, but there’s nothing
that increases the critdmg % which leaves even a critical hit from shieldthrow, pretty harmless.
The only shieldskill that really shines is Shieldturn, with its +450% increased ED which
puts effects on pretty much anything you want. (Haven’t tried it on Dessi with Moorgoth’s Hold).
Now… if Shieldthrow’s +crit% was a passive applied to all shieldattacks, it could be interesting,
but still a fart in the wind since there isn’t a way for Guardians to effectively increase critdmg %
in any numbers that really matters - and guardians aren’t a crit-class anyway.
One of the things i see “could” make a build like this “maybe” viable but still very very weak,
is if all the shieldskills which increases ED-%, was in synergi with eachother.
But that still wouldn’t work due to the amount of skillpoints required to make those skills
reach high ranks, ending up with the build not having any auras or sword attacks.
So… in conslusion.
I don’t think i will take this build to 50 … it’s just TOO boring and slow - and that’s saying something
because i’ve played some slow builds…
And it just doesn’t gives me any form of enjoyment playing the build, knowing that despite almost
maxing out shieldthrow and shieldmastery, it takes 60+ seconds to kill Shulgoth with pimp gear at 29.
Sorry i couldn’t give any constructive criticism, but i just can’t think of a way to make this work,
except going to extreme length’s and turning skills to 5/5 and increasing their power(s).